gmriggs
7622d272fd
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
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* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers
* Fixing stamina dropping to 0 while running
* Fixing some monsters getting stuck if they wakeup during idle emote
* Reverting position
* Fixing magic aftercast speed
2018-10-23 00:16:53 -04:00
gmriggs
14ea83014f
collision detection prereqs ( #690 )
2018-03-18 04:11:12 -04:00
gmriggs
3a6982c560
Physics testing, player moving across landscape at correct speeds ( #687 )
2018-03-15 03:34:01 -04:00
gmriggs
41c04c3bf9
Adding Frame, RawMotionState, ObjectInfo, MovementSystem, MovementParameters, InterpretedMotionState, AnimationSequenceNode, EncumbranceSystem ( #672 )
2018-03-05 07:04:53 -06:00
gmriggs
1da3e0dec0
initial PhysicsObj implementation completed ( #658 )
2018-02-27 20:45:38 -06:00
gmriggs
2fc18c0571
Adding more PhysicsObj methods (again) ( #657 )
2018-02-27 14:12:49 -06:00
gmriggs
6311882f18
Adding PartArray, PhysicsPart, Sphere, SphereTests ( #644 )
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* Adding PartArray, PhysicsPart, Sphere, SphereTests
* Adding missing files
2018-02-22 01:57:02 -05:00