Commit graph

7 commits

Author SHA1 Message Date
gmriggs
7622d272fd
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers

* Fixing stamina dropping to 0 while running

* Fixing some monsters getting stuck if they wakeup during idle emote

* Reverting position

* Fixing magic aftercast speed
2018-10-23 00:16:53 -04:00
gmriggs
14ea83014f collision detection prereqs (#690) 2018-03-18 04:11:12 -04:00
gmriggs
3a6982c560 Physics testing, player moving across landscape at correct speeds (#687) 2018-03-15 03:34:01 -04:00
gmriggs
41c04c3bf9 Adding Frame, RawMotionState, ObjectInfo, MovementSystem, MovementParameters, InterpretedMotionState, AnimationSequenceNode, EncumbranceSystem (#672) 2018-03-05 07:04:53 -06:00
gmriggs
1da3e0dec0 initial PhysicsObj implementation completed (#658) 2018-02-27 20:45:38 -06:00
gmriggs
2fc18c0571 Adding more PhysicsObj methods (again) (#657) 2018-02-27 14:12:49 -06:00
gmriggs
6311882f18 Adding PartArray, PhysicsPart, Sphere, SphereTests (#644)
* Adding PartArray, PhysicsPart, Sphere, SphereTests

* Adding missing files
2018-02-22 01:57:02 -05:00