Commit graph

9 commits

Author SHA1 Message Date
gmriggs
7d720df1fa
backporting support functions from 1991 (#2537)
* backporting support functions from 1991

* adding MoveToComplete shell function
2019-12-15 09:54:16 -05:00
gmriggs
aba11b9f09
Improved jump w/ low stamina (#1580) 2019-03-29 03:48:23 -04:00
gmriggs
609a19c782
Improved vital regeneration, stamina usage (#907)
* WIP

* Improve vital regen formulas

* Adding jump stamina usage

* Improved healing formulas

* Updating EnchantmentManager to use SpellBase instead of Spell where appropriate. This fixes Blood Drinker / Spirit Drinker stacking bug
2018-07-30 01:35:48 -04:00
gmriggs
530e1ae3b1 Adding monster spell casting (#794)
* Adding monster spell casting

* vital.Current -> UpdateVital

* Fixing point-blank projectile speed
2018-05-18 06:37:46 -07:00
gmriggs
cafa53a6f6
Adding monster melee combat (#789)
* Adding monster melee combat

* Fixing Speed -> RunRate, DamageType message

* Removing duplicate MoveTo

* Adding IsAttackable flag
2018-05-15 00:34:53 -04:00
gmriggs
968e15a6ad Adding LandCell, LostCell, ObjectMaint, Position (#676) 2018-03-06 19:54:53 -05:00
gmriggs
41c04c3bf9 Adding Frame, RawMotionState, ObjectInfo, MovementSystem, MovementParameters, InterpretedMotionState, AnimationSequenceNode, EncumbranceSystem (#672) 2018-03-05 07:04:53 -06:00
gmriggs
1f2f16da3b Adding MotionTable, MotionTableManager (#671) 2018-03-04 23:50:42 -05:00
gmriggs
4f4201fb8e Initial data structures for physics and animation system (#643)
* Initial data structures for physics and animation system

* Mapping physics engine up to ACE classes

* Adjusting enums

* More enum adjustments, fixing a typo

* Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
2018-02-20 07:38:34 -06:00