gmriggs
7d720df1fa
backporting support functions from 1991 ( #2537 )
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* backporting support functions from 1991
* adding MoveToComplete shell function
2019-12-15 09:54:16 -05:00
gmriggs
aba11b9f09
Improved jump w/ low stamina ( #1580 )
2019-03-29 03:48:23 -04:00
gmriggs
609a19c782
Improved vital regeneration, stamina usage ( #907 )
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* WIP
* Improve vital regen formulas
* Adding jump stamina usage
* Improved healing formulas
* Updating EnchantmentManager to use SpellBase instead of Spell where appropriate. This fixes Blood Drinker / Spirit Drinker stacking bug
2018-07-30 01:35:48 -04:00
gmriggs
530e1ae3b1
Adding monster spell casting ( #794 )
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* Adding monster spell casting
* vital.Current -> UpdateVital
* Fixing point-blank projectile speed
2018-05-18 06:37:46 -07:00
gmriggs
cafa53a6f6
Adding monster melee combat ( #789 )
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* Adding monster melee combat
* Fixing Speed -> RunRate, DamageType message
* Removing duplicate MoveTo
* Adding IsAttackable flag
2018-05-15 00:34:53 -04:00
gmriggs
968e15a6ad
Adding LandCell, LostCell, ObjectMaint, Position ( #676 )
2018-03-06 19:54:53 -05:00
gmriggs
41c04c3bf9
Adding Frame, RawMotionState, ObjectInfo, MovementSystem, MovementParameters, InterpretedMotionState, AnimationSequenceNode, EncumbranceSystem ( #672 )
2018-03-05 07:04:53 -06:00
gmriggs
1f2f16da3b
Adding MotionTable, MotionTableManager ( #671 )
2018-03-04 23:50:42 -05:00
gmriggs
4f4201fb8e
Initial data structures for physics and animation system ( #643 )
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* Initial data structures for physics and animation system
* Mapping physics engine up to ACE classes
* Adjusting enums
* More enum adjustments, fixing a typo
* Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
2018-02-20 07:38:34 -06:00