Commit graph

7 commits

Author SHA1 Message Date
Slushnas
365cf4bff2 Bolt, Streak and Arc updates (#787)
* Adding support for passing the spell ID to the SpellProjectile class constructor.

* Adding some support for PhysicsDescription overrides.

* Various code added to make Bolt, Streak, and Arc spells behave more like retail.

* Fix for DefaultScript flag since it is now nullable.

* Fix for item placement on login.

* Making SpellID property a private set.

* Revert "Adding support for passing the spell ID to the SpellProjectile class constructor."

This reverts commit 578486c398.

* Revert "Making SpellID property a private set."

This reverts commit fb625fec68.

* Creates a setup function that should be called after the intial call to the world object factory.
2018-05-11 11:06:12 -04:00
gmriggs
b781632800 Physics testing adjustments (#680) 2018-03-11 07:36:42 -05:00
gmriggs
af2a8a396a Adding methods to PhysicsObj (#656) 2018-02-27 01:23:53 -05:00
gmriggs
35bd1c0263 Adding PhysicsObj update methods (#654) 2018-02-26 06:22:37 -06:00
gmriggs
bc5b499ed5 Adding PhysicsObj set_* methods (#651) 2018-02-25 00:55:14 -05:00
gmriggs
4226bf5fb9 Adding PhysicsObj stubs (#649) 2018-02-24 06:10:34 -06:00
gmriggs
4f4201fb8e Initial data structures for physics and animation system (#643)
* Initial data structures for physics and animation system

* Mapping physics engine up to ACE classes

* Adjusting enums

* More enum adjustments, fixing a typo

* Updating physics engine to use ACE.Entity instead of ACE.DatLoader.Entity
2018-02-20 07:38:34 -06:00