OptimShi
9864887263
DatReader - ActionMap ( #4217 )
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* Added ActionMap Dat reading 0x26000000
* Removed debug code from startup
2024-08-20 19:26:08 -04:00
OptimShi
ed7af65f9a
Added Dat structures and tests for UILayout and DbProperties ( #4208 )
2024-08-13 14:45:30 -04:00
gmriggs
0c81fb2ca7
fix EnvCell header comment ( #4049 )
2023-09-24 02:58:02 -04:00
Ty Conner
ab54cf9002
Add support for client DAT patching from server ( #3979 )
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* Update DatFile.cs
* Update DatFileType.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Create DDDManager.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Create GameMessageDDDBeginDDD.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Create GameMessageDDDDataMessage.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Update DDDHandler.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Update WorldManager.cs
* Update Program.cs
* committing changes provided
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* more wip changes
* Update DDDManager.cs
* Update DDDManager.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Update CMostlyConsecutiveIntSet.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Update WorldManager.cs
* Update DDDHandler.cs
* Update Session.cs
* Update DDDManager.cs
* Update Session.cs
* Update DDDManager.cs
* Update DDDManager.cs
* Update GameMessageDDDDataMessage.cs
* Update DDDHandler.cs
* Update Session.cs
* Update CAllIterationList.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Update CMostlyConsecutiveIntSet.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Create PTaggedIterationList.cs
Co-Authored-By: OptimShi <OptimShi@users.noreply.github.com>
* Update Session.cs
* Update ConnectionListener.cs
* Create DDDConfiguration.cs
* Update MasterConfiguration.cs
* Update Config.js.example
* Update DDDManager.cs
* Update DDDHandler.cs
* Update Program.cs
* Update PropertyManager.cs
* Update WorldManager.cs
* Update SessionTerminationReason.cs
* Update DDDHandler.cs
* Update DDDManager.cs
* Update ConnectionListener.cs
* Update SessionTerminationReason.cs
* Update GameMessageDDDDataMessage.cs
* Update AuthenticationHandler.cs
* Update CharacterHandler.cs
* Update PacketInboundLoginRequest.cs
* Update Session.cs
* Update DatFileType.cs
---------
Co-authored-by: OptimShi <OptimShi@users.noreply.github.com>
2023-06-09 13:15:10 -04:00
OptimShi
da76e6e995
Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat ( #3970 )
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* Added support for parsing MasterProperty, 0x39000001 in the client_portal.dat.
* Removed skipping of MasterProperty in DatLoader.Test
2023-04-10 05:45:09 -04:00
Ty Conner
9cc7f836dd
Wire up support for RotationSpeed ( #3745 )
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* Wire up support for RotationSpeed
Co-Authored-By: gmriggs <8909245+gmriggs@users.noreply.github.com>
* Cache HasMissileFlightPlacement in Setup
Co-authored-by: gmriggs <8909245+gmriggs@users.noreply.github.com>
2021-11-28 13:11:36 -05:00
gmriggs
570be5f784
attack hook selects body part ( #3441 )
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* attack hook selects body part
* fix error for monsters wielding weapons
2021-05-22 15:54:18 -04:00
Mag-nus
76d15ba83e
Fix LanguageString ( #3196 )
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This is from OptimShi. I verified the string is now correct. Interestingly enough, tests still passed before with truncated strings.
All tests still pass
2020-09-02 07:12:57 -05:00
Mag-nus
f14f91a47c
Add DatLoader.Tests for client_local_English.dat ( #3193 )
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* Update DB_TYPE_RENDER_MESH
from acclient.c
const unsigned int DB_TYPE_RENDER_MESH = 67u; // idb
* cosmetic
* cosmetic
* Improve Datloader.Tests
* cosmetic
* Add DatLoader.Tests for client_local_English.dat
This builds on pr #3191
all tests pass
2020-09-01 20:06:29 -05:00
Mag-nus
e24b42827b
Fix DatLoader.Tests ( #3191 )
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* Update DB_TYPE_RENDER_MESH
from acclient.c
const unsigned int DB_TYPE_RENDER_MESH = 67u; // idb
* cosmetic
* cosmetic
* Improve Datloader.Tests
* cosmetic
2020-09-01 19:59:47 -05:00
gmriggs
336c312e5f
adding attack frame cache, adding warning / defaults for missing attack frames ( #3144 )
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* adding attack frame cache, adding warning / defaults for missing attack frames
* adding AttackFrameParams
* removing AttackFrameParams, updating to 2-tiered dictionary of uint, ulong
* .
* Revert "."
This reverts commit d706a32202 .
* Revert "removing AttackFrameParams, updating to 2-tiered dictionary of uint, ulong"
This reverts commit dd1327105f .
* monster HashSet -> ConcurrentDictionary
2020-08-26 11:04:59 -04:00
OptimShi
9e20ea24d5
Corrected colors for PFID_CUSTOM_LSCAPE_R8G8B8 type textures ( #3004 )
2020-06-04 12:56:20 -07:00
OptimShi
dd8ab66198
Dat file iteration checking ( #2992 )
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* Added dat file Iteration checking to server files
* Handled DDD_InterrogationResponse to check clients connecting for up-to-date dat files and display a warning upon login.
* Use command "modifybool show_dat_warning true" to show warning to clients upon login.
* Fixed ACE.Server.Network binaryReader.Align() function.
2020-05-23 10:23:45 -07:00
gmriggs
bd74037d1f
more CMT fixes for players ( #2946 )
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* more CMT fixes for players
* fix typo
2020-04-18 16:15:29 -04:00
gmriggs
eaae136e60
improve house root guid ( #2889 )
2020-04-08 00:43:03 -04:00
gmriggs
d195a563b6
monster combat maneuvers table updates ( #2578 )
2020-01-01 01:11:04 -05:00
gmriggs
2307c00da7
better usage of body part quadrants for physical attacks ( #2571 )
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* adding preliminary support for dual-wielding monsters
* fixing monster special attack fx
* improved monster combat maneuvers table
* adding dual wield speed modifier for mobs
* fixing mobs casting flame wave
* adding support for EmoteManager.CastSpell untargeted spell projectiles
* fixing untargeted Blast spells
* fixing blast spells
* fixing spell z-angle
* re-add Emote.Move* physics position sync w/ valid rotation check
* wip
* latest wip
* cleanup
* small position adjustments
* matching create.Y formula up to retail pcaps
* refactoring spell projectiles
* startPos based on targetPos instead of casterPos for strike spells?
* improved strike spawn position
* add error logging
* add support for peturbation, improve ring positioning for even # of projectiles
* adding /clearcache for content developers
* fixing boost variance
* adding quadrant stuff
* splatter dir
* better usage of body part quadrants for physical attacks
* found CMTs with multiple entries per lookup key, cycle through anims
* fixing portal gems
2019-12-31 01:56:07 -05:00
gmriggs
881184a8c3
adding preliminary support for dual-wielding monsters ( #2558 )
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* adding preliminary support for dual-wielding monsters
* fixing monster special attack fx
* improved monster combat maneuvers table
* adding dual wield speed modifier for mobs
2019-12-31 01:38:38 -05:00
gmriggs
1e960de4f2
improved monster combat maneuvers table ( #2560 )
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* fixing monster special attack fx
* improved monster combat maneuvers table
* found CMTs with multiple entries per lookup key, cycle through anims
* reset PrevMotionCommand / DualWieldAlternate each time attack height button is clicked
2019-12-31 01:31:31 -05:00
gmriggs
eb6579d01f
refactoring raise attribute/vital/skill, fixing security issues with them ( #2483 )
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* cleanup playscript
* refactoring raise attribute/vital/skill, fixing security issues with them
* fixing some issues with proficiency xp
2019-12-05 02:54:58 -05:00
gmriggs
b9ed09c1b2
improved player melee attack animations ( #2176 )
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* improved player melee attack animations
* re-adding override
* fixing some stance swapping bugs
2019-08-02 10:25:27 -04:00
OptimShi
ca79907edd
Layering ( #2158 )
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* WIP
* Functional
* Review
2019-07-25 09:20:42 -07:00
gmriggs
d49a4a0bad
log cleanup ( #2053 )
2019-06-27 00:37:00 -04:00
gmriggs
114888ed9e
fixing highframe bug ( #2023 )
2019-06-21 04:14:46 -04:00
OptimShi
14a07587b0
Fix GetPaletteID function ( #1962 )
2019-06-04 09:14:12 -07:00
gmriggs
dbaaec0ce3
Fixing monster retired skill #s ( #1817 )
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* Fixing monster retired skill #s
* moving AddRetiredSkills
2019-04-28 01:30:45 -04:00
OptimShi
2dd510ca05
Dat update ( #1509 )
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* WIP
* Updated changelog
* Update changelog.md
2019-03-09 19:51:03 -06:00
gmriggs
4c7eceaea8
Adding house deeds, purchase requirements w/ config options ( #1426 )
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* Adding house deeds, purchase requirements w/ config options
* Changing AllegianceMinLevel to optional config prop
2019-02-07 16:39:30 -05:00
gmriggs
d4f9368641
Improving per-animation attack frame timing for players and monsters ( #1177 )
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* Improving per-animation attack frame timing for players and monsters
* Appending EnchantmentTypeFlags for item buffs, fixing /tell for admin players
* .
* Fixing /tell +Admin issue in PlayerManager
2018-12-23 17:32:21 -05:00
gmriggs
49bb0ff7e8
Improving /tele and minimap click teleporting ( #1157 )
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* Improving /tele and minimap click teleporting
* Updating patch
2018-12-20 07:49:03 -05:00
gmriggs
14591666d8
Adding spell component burning ( #1121 )
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* Adding spell component burning
* Some adjustments
2018-12-13 00:22:19 -05:00
Mag-nus
3e836a6cbb
Profiling based improvements ( #1115 )
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* Use PortalDat skill table instead of reflection properties
* Update showstats comments
* remove attributes from Skill enum (Values now come from dat)
* Remove attributes from PropertyAttribute2nd (Values come from dat now)
* Landblock, worldObjects to private and adjacents->Adjacents
* Landblock remove PhysicsObj != null check. No need. 6% CPU savings
* showstats shows [Unusable] for untrained skills which are unusable
* Improve performance of GetWorldObjectsForPhysicsHandling
* Improve Skill IsUsable
* Updating showstats
* Fixing null pointer exception in IsUsable
2018-12-03 17:53:32 -06:00
gmriggs
7ab6311ac6
Some DatLoader updates ( #1110 )
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* Some DatLoader updates
* commenting filetype
* Adding 0xE filetypes
2018-12-02 12:49:52 -05:00
OptimShi
e6937b3e68
Added three new dat FileTypes ( #1106 )
2018-11-28 23:52:14 -05:00
gmriggs
97cf4ec299
Updating audio export ( #1105 )
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* Updating audio export
* .
2018-11-27 01:15:34 -05:00
gmriggs
b215a34ce7
Improving DatLoader for third-party apps ( #1092 )
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* Improving DatLoader for third-party apps
* Adding some missing filetypes (thanks OptimShi!)
* Adding more enums, using SmartArray
* Re-adding loadCell
* Reverting to UInt32
2018-11-22 01:33:17 -05:00
gmriggs
811956ef55
Updating particle system ( #1089 )
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* Updating particle system
* Updating GetRandomStartTrans
* Updating IsParentLocal
* Reset lifetime
2018-11-08 14:43:38 -05:00
gmriggs
1e6af06ef6
Adding particle emitters ( #1082 )
2018-11-01 02:55:11 -04:00
gmriggs
4619970f80
Refactoring LandblockManager, improving VitalTick performance ( #1079 )
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* Physics Cache cleanup (Mostly cosmetic)
* Vertex/Polygon/BSP CacneEnabled flags added, default to false
Testing results:
Debug mode, loading 31,329 landblocks (x = 0x20-0xD0, y = 0x20-0xD0)
With Vertex, Polygon & BSP Cache:
2018-10-25 10:05:12,121 DEBUG: Loaded Landblocks in 120.39 seconds
2018-10-25 10:05:12,218 DEBUG: 13759 MB used
2018-10-25 10:08:00,330 DEBUG: Loaded Landblocks in 101.11 seconds
2018-10-25 10:08:00,427 DEBUG: 13667 MB used
2018-10-25 10:13:08,448 DEBUG: Loaded Landblocks in 104.36 seconds
2018-10-25 10:13:08,507 DEBUG: 13666 MB used
With Vertex, Polygon & BSP Cache Disabled:
2018-10-25 10:17:55,339 DEBUG: Loaded Landblocks in 100.63 seconds
2018-10-25 10:17:55,404 DEBUG: 14175 MB used
2018-10-25 10:21:11,596 DEBUG: Loaded Landblocks in 89.23 seconds
2018-10-25 10:21:11,666 DEBUG: 14220 MB used
2018-10-25 10:27:22,145 DEBUG: Loaded Landblocks in 93.74 seconds
2018-10-25 10:27:22,200 DEBUG: 14206 MB used
* PhysicsCaches, remove redundant null check
* Improved GfxObjCache model
* DBObj Boxing/Unboxing improvements
* Add thread safety to GfxObjCache
* Landblock phsyics loading async
* Adding setup "caching"
* Redirecting properties to DatLoader
* Refactoring LandblockManager, resolving Physics Landblock loading bug
* Tabs vs. spaces
* Improving VitalTick performance
* Adding refactored AttributeFormula to CreatureSkill
* Disabling BSP cache
2018-10-28 09:56:48 -04:00
gmriggs
0318370c93
Improved monster animations / timers for ranged attacks (xbow) ( #991 )
2018-09-03 03:27:48 -04:00
gmriggs
a23b03c510
Adding thrown weapons, atlatls, and monster wielded weapons ( #980 )
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* Adding thrown weapons, monster wielded items WIP
* Adding atlatls
* Adding monster melee weapon damage
* Removing debug message
* Implemented monster inventory / weapon switching
* Removing debug lines
* Removing debug output
* .
2018-09-01 02:59:27 -04:00
OptimShi
b694a9991b
AdjusSpell Words ( #876 )
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* Tweaked Spell Words
* ChangeLog
2018-07-17 19:25:38 -05:00
OptimShi
6a9dd34596
Fixed Spell Formulas ( #872 )
2018-07-13 21:38:10 -07:00
gmriggs
e1ff1c8cc1
Fixing sliding along the edge of cliffs ( #860 )
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* persistent tracking of item affectance
item affectance is restored at Player.EnterWorld
* Fixing sliding along the edge of cliffs
* Reverting item affectance PR
2018-07-10 06:44:42 -07:00
OptimShi
eebbe44309
Image Export ( #852 )
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* 99% images, 50% image formats
* Image Export Functions
2018-07-09 08:56:32 -07:00
OptimShi
cad0e661d0
Dat updates ( #847 )
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* Fix Replace Animation Hook
* SoundTable
* Numerous Dat Updates
* Added highres and language export commands
2018-07-05 07:50:42 -05:00
OptimShi
795633a2a3
Added Spell Sets to DatLoader.SpellTable ( #841 )
2018-07-03 06:59:56 -07:00
kdmxp256
8f8c2c4789
Add spells and a couple of other fixes ( #836 )
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* Fix AddAllSpells
* Revert accidental change
* Add missing file
2018-07-01 20:47:38 -07:00
OptimShi
58020a3077
Text Encoding Updates ( #838 )
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* Added CP1252 Text Encoding
* Changelog
2018-07-01 20:47:03 -07:00
gmriggs
a0bf5018d6
Adding projectile physics ( #816 )
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* Projectile physics collisions
* Removing some debug messages, restoring monster RunSpeed
* Copying ACE physics state to PhysicsObj
* Fixing encounter cell IDs
* Re-implementing Player_Tracking the previous way again, to fix Dungeon monsters de-spawning
Note that outdoor landblocks still suffer from oversending, and client possibly crashes due to this
* Fixing indoor arrows, hotspot collisions
* Physics adjustments
* Removing debug messages
* Projectile physics collisions
* Removing some debug messages, restoring monster RunSpeed
* Copying ACE physics state to PhysicsObj
* Fixing encounter cell IDs
* Re-implementing Player_Tracking the previous way again, to fix Dungeon monsters de-spawning
Note that outdoor landblocks still suffer from oversending, and client possibly crashes due to this
* Fixing indoor arrows, hotspot collisions
* Physics adjustments
* Removing debug messages
* Updating SphereTest
* Merging missile combat fixes/additions
* Removing duplicate message from changelog
* Updating changelog
* Merging Hotspot PR
2018-06-08 04:08:53 -04:00