using System.Collections.Generic; namespace ACE.Adapter.GDLE.Models { public class Mod { public List IntRequirements { get; set; } = new List(); public List DIDRequirements { get; set; } = new List(); public List IIDRequirements { get; set; } = new List(); public List FloatRequirements { get; set; } = new List(); public List StringRequirements { get; set; } = new List(); public List BoolRequirements { get; set; } = new List(); public int ModifyHealth { get; set; } public int ModifyStamina { get; set; } public int ModifyMana { get; set; } public int RequiresHealth { get; set; } public int RequiresStamina { get; set; } public int RequiresMana { get; set; } public bool Unknown7 { get; set; } public int ModificationScriptId { get; set; } public int Unknown9 { get; set; } public int Unknown10 { get; set; } } }