using System.Collections.Generic; using System.IO; namespace ACE.DatLoader { public class DatDirectory { private uint rootSectorOffset { get; } private uint blockSize { get; } public DatDirectoryHeader DatDirectoryHeader { get; } = new DatDirectoryHeader(); public List Directories { get; } = new List(); public DatDirectory(uint rootSectorOffset, uint blockSize) { this.rootSectorOffset = rootSectorOffset; this.blockSize = blockSize; } public void Read(FileStream stream) { var headerReader = new DatReader(stream, rootSectorOffset, DatDirectoryHeader.ObjectSize, blockSize); using (var memoryStream = new MemoryStream(headerReader.Buffer)) using (var reader = new BinaryReader(memoryStream)) DatDirectoryHeader.Unpack(reader); // directory is allowed to have files + 1 subdirectories if (DatDirectoryHeader.Branches[0] != 0) { for (int i = 0; i < DatDirectoryHeader.EntryCount + 1; i++) { var directory = new DatDirectory(DatDirectoryHeader.Branches[i], blockSize); directory.Read(stream); Directories.Add(directory); } } } public void AddFilesToList(Dictionary dicFiles) { Directories.ForEach(d => d.AddFilesToList(dicFiles)); for (int i = 0; i < DatDirectoryHeader.EntryCount; i++) dicFiles[DatDirectoryHeader.Entries[i].ObjectId] = DatDirectoryHeader.Entries[i]; } } }