using System.IO; namespace ACE.DatLoader.Entity.AnimationHooks { public class CreateParticleHook : AnimationHook { public uint EmitterInfoId { get; private set; } public uint PartIndex { get; private set; } public Frame Offset { get; } = new Frame(); public uint EmitterId { get; private set; } public override void Unpack(BinaryReader reader) { base.Unpack(reader); EmitterInfoId = reader.ReadUInt32(); PartIndex = reader.ReadUInt32(); Offset.Unpack(reader); EmitterId = reader.ReadUInt32(); } } }