using System.IO; namespace ACE.DatLoader.Entity.AnimationHooks { public class DiffusePartHook : AnimationHook { public uint Part { get; private set; } public float Start { get; private set; } public float End { get; private set; } public float Time { get; private set; } public override void Unpack(BinaryReader reader) { base.Unpack(reader); Part = reader.ReadUInt32(); Start = reader.ReadSingle(); End = reader.ReadSingle(); Time = reader.ReadSingle(); } } }