using System.IO; namespace ACE.DatLoader.Entity { public class AnimationPartChange : IUnpackable { public byte PartIndex { get; set; } public uint PartID { get; set; } public void Unpack(BinaryReader reader) { PartIndex = reader.ReadByte(); PartID = reader.ReadAsDataIDOfKnownType(0x01000000); } public void Unpack(BinaryReader reader, ushort partIndex) { PartIndex = (byte)(partIndex & 255); PartID = reader.ReadAsDataIDOfKnownType(0x01000000); } } }