using System.IO; namespace ACE.DatLoader.Entity { public class ChatEmoteData : IUnpackable { public string MyEmote; // What the emote string is to the character doing the emote public string OtherEmote; // What the emote string is to other characters public void Unpack(BinaryReader reader) { MyEmote = reader.ReadPString(); reader.AlignBoundary(); OtherEmote = reader.ReadPString(); reader.AlignBoundary(); } } }