using System.Collections.Generic; using System.IO; namespace ACE.DatLoader.Entity { public class CloObjectEffect : IUnpackable { public uint Index { get; private set; } public uint ModelId { get; private set; } public List CloTextureEffects { get; } = new List(); public void Unpack(BinaryReader reader) { Index = reader.ReadUInt32(); ModelId = reader.ReadUInt32(); CloTextureEffects.Unpack(reader); } } }