using System.IO; namespace ACE.DatLoader.Entity { public class CloTextureEffect : IUnpackable { /// /// Texture portal.dat 0x05000000 /// public uint OldTexture { get; private set; } /// /// Texture portal.dat 0x05000000 /// public uint NewTexture { get; private set; } public void Unpack(BinaryReader reader) { OldTexture = reader.ReadUInt32(); NewTexture = reader.ReadUInt32(); } } }