using System.IO;
namespace ACE.DatLoader.Entity
{
public class CloTextureEffect : IUnpackable
{
///
/// Texture portal.dat 0x05000000
///
public uint OldTexture { get; private set; }
///
/// Texture portal.dat 0x05000000
///
public uint NewTexture { get; private set; }
public void Unpack(BinaryReader reader)
{
OldTexture = reader.ReadUInt32();
NewTexture = reader.ReadUInt32();
}
}
}