using System.Collections.Generic; using System.IO; namespace ACE.DatLoader.Entity { public class DayGroup : IUnpackable { public float ChanceOfOccur { get; private set; } public string DayName { get; private set; } public List SkyObjects { get; } = new List(); public List SkyTime { get; } = new List(); public void Unpack(BinaryReader reader) { ChanceOfOccur = reader.ReadSingle(); DayName = reader.ReadPString(); reader.AlignBoundary(); SkyObjects.Unpack(reader); SkyTime.Unpack(reader); } } }