using System.Collections.Generic; using System.IO; namespace ACE.DatLoader.Entity { public class InputMapConflictsValue : IUnpackable { public uint InputMap { get; private set; } public List ConflictingInputMaps { get; private set; } = new List(); public void Unpack(BinaryReader reader) { InputMap = reader.ReadUInt32(); ConflictingInputMaps.Unpack(reader); } } }