using System.IO; namespace ACE.DatLoader.Entity { public class RegionMisc : IUnpackable { public uint Version { get; private set; } public uint GameMapID { get; private set; } public uint AutotestMapId { get; private set; } public uint AutotestMapSize { get; private set; } public uint ClearCellId { get; private set; } public uint ClearMonsterId { get; private set; } public void Unpack(BinaryReader reader) { Version = reader.ReadUInt32(); GameMapID = reader.ReadUInt32(); AutotestMapId = reader.ReadUInt32(); AutotestMapSize = reader.ReadUInt32(); ClearCellId = reader.ReadUInt32(); ClearMonsterId = reader.ReadUInt32(); } } }