using System.IO; namespace ACE.DatLoader.Entity { public class SkillCG : IUnpackable { public uint SkillNum { get; private set; } public int NormalCost { get; private set; } public int PrimaryCost { get; private set; } public void Unpack(BinaryReader reader) { SkillNum = reader.ReadUInt32(); NormalCost = reader.ReadInt32(); PrimaryCost = reader.ReadInt32(); } } }