using System; using System.Collections.Generic; using System.IO; using System.Text; namespace ACE.DatLoader.Entity { public class SoundTableData : IUnpackable { public uint SoundId; // Corresponds to the DatFileType.Wave public float Priority; public float Probability; public float Volume; public void Unpack(BinaryReader reader) { SoundId = reader.ReadUInt32(); Priority = reader.ReadSingle(); Probability = reader.ReadSingle(); Volume = reader.ReadSingle(); } } }