using System.IO; using System.Numerics; namespace ACE.DatLoader.Entity { public class Sphere : IUnpackable { public Vector3 Origin { get; private set; } public float Radius { get; private set; } public void Unpack(BinaryReader reader) { Origin = reader.ReadVector3(); Radius = reader.ReadSingle(); } public static Sphere CreateDummySphere() { var sphere = new Sphere(); sphere.Origin = Vector3.Zero; return sphere; } } }