using System.IO; namespace ACE.DatLoader.Entity { /// /// I'm not quite sure what a "Stab" is, but this is what the client calls these. /// It is an object and a corresponding position. /// Note that since these are referenced by either a landblock or a cellblock, the corresponding Landblock and Cell should come from the parent. /// public class Stab : IUnpackable { public uint Id { get; private set; } public Frame Frame { get; } = new Frame(); public void Unpack(BinaryReader reader) { Id = reader.ReadUInt32(); Frame.Unpack(reader); } } }