using System.Collections.Generic; using System.IO; namespace ACE.DatLoader.Entity { public class TexMerge : IUnpackable { public uint BaseTexSize { get; private set; } public List CornerTerrainMaps { get; } = new List(); public List SideTerrainMaps { get; } = new List(); public List RoadMaps { get; } = new List(); public List TerrainDesc { get; } = new List(); public void Unpack(BinaryReader reader) { BaseTexSize = reader.ReadUInt32(); CornerTerrainMaps.Unpack(reader); SideTerrainMaps.Unpack(reader); RoadMaps.Unpack(reader); TerrainDesc.Unpack(reader); } } }