using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
///
/// Recipe Mods
///
public partial class RecipeMod
{
///
/// Unique Id of this Recipe Mod instance
///
public uint Id { get; set; }
///
/// Unique Id of Recipe
///
public uint RecipeId { get; set; }
public bool ExecutesOnSuccess { get; set; }
public int Health { get; set; }
public int Stamina { get; set; }
public int Mana { get; set; }
public bool Unknown7 { get; set; }
public int DataId { get; set; }
public int Unknown9 { get; set; }
public int InstanceId { get; set; }
public virtual Recipe Recipe { get; set; }
public virtual ICollection RecipeModsBool { get; set; } = new List();
public virtual ICollection RecipeModsDID { get; set; } = new List();
public virtual ICollection RecipeModsFloat { get; set; } = new List();
public virtual ICollection RecipeModsIID { get; set; } = new List();
public virtual ICollection RecipeModsInt { get; set; } = new List();
public virtual ICollection RecipeModsString { get; set; } = new List();
}