using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// Recipe Mods /// public partial class RecipeMod { /// /// Unique Id of this Recipe Mod instance /// public uint Id { get; set; } /// /// Unique Id of Recipe /// public uint RecipeId { get; set; } public bool ExecutesOnSuccess { get; set; } public int Health { get; set; } public int Stamina { get; set; } public int Mana { get; set; } public bool Unknown7 { get; set; } public int DataId { get; set; } public int Unknown9 { get; set; } public int InstanceId { get; set; } public virtual Recipe Recipe { get; set; } public virtual ICollection RecipeModsBool { get; set; } = new List(); public virtual ICollection RecipeModsDID { get; set; } = new List(); public virtual ICollection RecipeModsFloat { get; set; } = new List(); public virtual ICollection RecipeModsIID { get; set; } = new List(); public virtual ICollection RecipeModsInt { get; set; } = new List(); public virtual ICollection RecipeModsString { get; set; } = new List(); }