using System; using System.Collections.Generic; using System.Text; namespace ACE.Entity { public class AnimData { public int AnimId { get; set; } public int LowFrame { get; set; } public int HighFrame { get; set; } /// /// Negative framerates play animation in reverse /// public float Framerate { get; set; } public AnimData() { } public AnimData(int animationID, int lowFrame, int highFrame, float framerate) { AnimId = animationID; LowFrame = lowFrame; HighFrame = highFrame; Framerate = framerate; } } }