using System; namespace ACE.Entity.Models { public class PropertiesTextureMap { public byte PartIndex { get; set; } public uint OldTexture { get; set; } public uint NewTexture { get; set; } public PropertiesTextureMap Clone() { var result = new PropertiesTextureMap { PartIndex = PartIndex, OldTexture = OldTexture, NewTexture = NewTexture, }; return result; } } }