using System.Numerics;
namespace ACE.Entity
{
///
/// A runtime-definable copy of DatLoader.SWVertex
///
public class SWVertex
{
public Vector3 Origin;
public Vector3 Normal;
//public List UVs; // texture coordinates excluded for server
public SWVertex(Vector3 origin, Vector3 normal)
{
Origin = origin; // ref?
Normal = normal;
}
}
}