using ACE.Server.WorldObjects; namespace ACE.Server.Entity { /// /// questionable if this was ever in retail /// public class CastQueue { public CastQueueType Type; public uint TargetGuid; public uint SpellId; //public bool BuiltInSpell; public WorldObject CasterItem; public CastQueue(CastQueueType type, uint targetGuid, uint spellId, WorldObject casterItem) { Type = type; TargetGuid = targetGuid; SpellId = spellId; //BuiltInSpell = builtInSpell; CasterItem = casterItem; } } public enum CastQueueType { Targeted, Untargeted } }