using System.IO;
namespace ACE.Server.Network
{
public class ClientMessage
{
public MemoryStream Data { get; }
public BinaryReader Payload { get; }
public uint Opcode { get; }
/// stream must be at least 4 bytes in length remaining to read
public ClientMessage(MemoryStream stream)
{
Data = stream;
Payload = new BinaryReader(Data);
Opcode = Payload.ReadUInt32();
}
/// data must be at least 4 bytes in length
public ClientMessage(byte[] data)
{
Data = new MemoryStream(data);
Payload = new BinaryReader(Data);
Opcode = Payload.ReadUInt32();
}
}
}