namespace ACE.Server.Network.GameEvent.Events { /// /// Remove a spell from the player's spellbook /// public class GameEventMagicRemoveSpell : GameEventMessage { public GameEventMagicRemoveSpell(Session session, ushort spellId, ushort layer = 0) : base(GameEventType.MagicRemoveSpell, GameMessageGroup.UIQueue, session, 8) { Writer.Write(spellId); Writer.Write(layer); // unused? } } }