namespace ACE.Server.Network.GameEvent.Events { /// /// Adds a spell to the player's spellbook. /// public class GameEventMagicUpdateSpell : GameEventMessage { public GameEventMagicUpdateSpell(Session session, ushort spellId, ushort layer = 0) : base(GameEventType.MagicUpdateSpell, GameMessageGroup.UIQueue, session, 8) { Writer.Write(spellId); Writer.Write(layer); // unused? } } }