using ACE.Server.Network.Structure; using ACE.Server.WorldObjects.Managers; namespace ACE.Server.Network.GameEvent.Events { public class GameEventSendClientContractTrackerTable : GameEventMessage { public GameEventSendClientContractTrackerTable(Session session) : base(GameEventType.SendClientContractTrackerTable, GameMessageGroup.UIQueue, session, 512) // 436 is the average seen in retail pcaps, 3208 is the max seen in retail pcaps { Writer.Write(session.Player.ContractManager); } } }