using ACE.Server.Network.Enum; using ACE.Server.Network.GameMessages; namespace ACE.Server.Network.Handlers { public static class ControlHandler { [GameMessage(GameMessageOpcode.ForceObjectDescSend, SessionState.WorldConnected)] public static void ControlResponse(ClientMessage message, Session session) { var itemGuid = message.Payload.ReadUInt32(); session.Player.HandleActionForceObjDescSend(itemGuid); } } }