using ACE.Entity.Enum; using ACE.Server.Physics.Common; namespace ACE.Server.Physics.Animation { public class MovementStruct { public MovementType Type; public uint Motion; public uint ObjectId; public uint TopLevelId; public Position Position; public float Radius; public float Height; public MovementParameters Params; public MovementStruct() { } public MovementStruct(MovementType type) { Type = type; } public MovementStruct(MovementType type, uint motion, MovementParameters movementParams) { Type = type; Motion = motion; Params = movementParams; } } }