using System; using ACE.Entity; using ACE.Entity.Models; using ACE.Server.Network.GameMessages.Messages; namespace ACE.Server.WorldObjects { public class GenericObject : WorldObject { /// /// A new biota be created taking all of its values from weenie. /// public GenericObject(Weenie weenie, ObjectGuid guid) : base(weenie, guid) { SetEphemeralValues(); } /// /// Restore a WorldObject from the database. /// public GenericObject(Biota biota) : base(biota) { SetEphemeralValues(); } private void SetEphemeralValues() { //StackSize = null; //StackUnitEncumbrance = null; //StackUnitValue = null; //MaxStackSize = null; // Linkable Item Generator (linkitemgen2minutes) fix if (WeenieClassId == 4142) { MaxGeneratedObjects = 0; InitGeneratedObjects = 0; } } public override void ActOnUse(WorldObject activator) { if (!(activator is Player player)) return; if (UseSound > 0) player.Session.Network.EnqueueSend(new GameMessageSound(player.Guid, UseSound)); } } }