using System;
using ACE.Entity;
using ACE.Entity.Models;
using ACE.Server.Network.GameMessages.Messages;
namespace ACE.Server.WorldObjects
{
public class GenericObject : WorldObject
{
///
/// A new biota be created taking all of its values from weenie.
///
public GenericObject(Weenie weenie, ObjectGuid guid) : base(weenie, guid)
{
SetEphemeralValues();
}
///
/// Restore a WorldObject from the database.
///
public GenericObject(Biota biota) : base(biota)
{
SetEphemeralValues();
}
private void SetEphemeralValues()
{
//StackSize = null;
//StackUnitEncumbrance = null;
//StackUnitValue = null;
//MaxStackSize = null;
// Linkable Item Generator (linkitemgen2minutes) fix
if (WeenieClassId == 4142)
{
MaxGeneratedObjects = 0;
InitGeneratedObjects = 0;
}
}
public override void ActOnUse(WorldObject activator)
{
if (!(activator is Player player))
return;
if (UseSound > 0)
player.Session.Network.EnqueueSend(new GameMessageSound(player.Guid, UseSound));
}
}
}