using System.Collections.Generic; namespace ACE.DatLoader.Entity { public class PhysicsScriptTableData { public List Scripts { get; set; } = new List(); public static PhysicsScriptTableData Read(DatReader datReader) { PhysicsScriptTableData obj = new PhysicsScriptTableData(); uint num_scripts = datReader.ReadUInt32(); for (uint i = 0; i < num_scripts; i++) obj.Scripts.Add(ScriptAndModData.Read(datReader)); return obj; } } }