using System; using System.IO; using System.Collections.Generic; namespace ACE.DatLoader.Entity { public class StringTableData : IUnpackable { public uint Id { get; private set; } public List VarNames { get; } = new List(); public List Vars { get; } = new List(); public List Strings { get; } = new List(); public List Comments { get; } = new List(); public byte Unknown { get; private set; } public void Unpack(BinaryReader reader) { Id = reader.ReadUInt32(); var num_varnames = reader.ReadUInt16(); for (uint i = 0; i < num_varnames; i++) VarNames.Add(reader.ReadUnicodeString()); var num_vars = reader.ReadUInt16(); for (uint i = 0; i < num_vars; i++) Vars.Add(reader.ReadUnicodeString()); var num_strings = reader.ReadUInt32(); for (uint i = 0; i < num_strings; i++) Strings.Add(reader.ReadUnicodeString()); var num_comments = reader.ReadUInt32(); for (uint i = 0; i < num_comments; i++) Comments.Add(reader.ReadUInt32()); Unknown = reader.ReadByte(); } } }