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https://github.com/ACEmulator/ACE
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* GDLE WorldSpawns loader/converter GDLELoader.TryLoadWorldSpawnsConverted(@"C:\ACE\data\gdle\worldspawns.json", out var instances, out var links); * GDLE events supported GDLELoader.TryLoadEventsConverted(@"C:\ACE\data\gdle\events.json", out var events) * GDLE quests supported GDLELoader.TryLoadQuestsConverted(@"C:\ACE\data\gdle\quests.json", out var quests) * cleanup Quests * cleanup events * Cleanup WorldSpawns * GDLE Spells support * Recipes initial * Spells convert GDLELoader.TryLoadRecipesConverted(@"C:\ACE\data\gdle\recipes.json", out var recipes) Lots of todo notes here though * Add the WeenieClassName enum to ACE.Entity.Enum * Add Weenie.ClassName to LifestonedConverter * TryLoadWorldSpawnsConverted Guid conversion * Comment the AI indexes * fix quest jsons with -1 MinDelta * Fix - formula values for json spells (bugs) |
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| WeenieClassID.cs | ||