ace/Source/ACE.Adapter/GDLE/Models/ArmorValues.cs
Ty Conner 12e569652f
Switch to System.Text.Json (#4002)
* Switch to System.Text.Json

Removed Newtonsoft.Json and DouglasCrockford.JsMin

* Update GameConfiguration.cs

* Update MasterConfiguration.cs

* Update ThreadConfiguration.cs

* Update StarterSpell.cs

* Update StarterGearFactory.cs

* Update Program_Setup.cs

* Update LifestonedConverter.cs

* Update Program_Setup.cs

* Update Program_Setup.cs

* Update ACE.Adaptor

Shift JSON weenie [de]serialization to System.Text.Json

* Update LifestonedConverter.cs

* Update StarterGearFactory.cs

* Update ACE.Server.csproj

* Update ACE.Server.Tests.csproj

* Update Program.cs

* Update MySqlConfiguration.cs

* Update DDDConfiguration.cs

* Update ModContainer.cs

* Update ModManager.cs

* Update ModMetadata.cs

* Update ModMetadata.cs
2023-12-21 14:15:38 -05:00

34 lines
948 B
C#

using System.Text.Json.Serialization;
namespace ACE.Adapter.GDLE.Models
{
public class ArmorValues
{
[JsonPropertyName("base_armor")]
public int BaseArmor { get; set; }
[JsonPropertyName("armor_vs_slash")]
public int ArmorVsSlash { get; set; }
[JsonPropertyName("armor_vs_pierce")]
public int ArmorVsPierce { get; set; }
[JsonPropertyName("armor_vs_bludgeon")]
public int ArmorVsBludgeon { get; set; }
[JsonPropertyName("armor_vs_cold")]
public int ArmorVsCold { get; set; }
[JsonPropertyName("armor_vs_fire")]
public int ArmorVsFire { get; set; }
[JsonPropertyName("armor_vs_acid")]
public int ArmorVsAcid { get; set; }
[JsonPropertyName("armor_vs_electric")]
public int ArmorVsElectric { get; set; }
[JsonPropertyName("armor_vs_nether")]
public int ArmorVsNether { get; set; }
}
}