ace/Source/ACE.Adapter/GDLE/Models/AttributeSet.cs
Ty Conner 12e569652f
Switch to System.Text.Json (#4002)
* Switch to System.Text.Json

Removed Newtonsoft.Json and DouglasCrockford.JsMin

* Update GameConfiguration.cs

* Update MasterConfiguration.cs

* Update ThreadConfiguration.cs

* Update StarterSpell.cs

* Update StarterGearFactory.cs

* Update Program_Setup.cs

* Update LifestonedConverter.cs

* Update Program_Setup.cs

* Update Program_Setup.cs

* Update ACE.Adaptor

Shift JSON weenie [de]serialization to System.Text.Json

* Update LifestonedConverter.cs

* Update StarterGearFactory.cs

* Update ACE.Server.csproj

* Update ACE.Server.Tests.csproj

* Update Program.cs

* Update MySqlConfiguration.cs

* Update DDDConfiguration.cs

* Update ModContainer.cs

* Update ModManager.cs

* Update ModMetadata.cs

* Update ModMetadata.cs
2023-12-21 14:15:38 -05:00

37 lines
930 B
C#

using System.Text.Json.Serialization;
namespace ACE.Adapter.GDLE.Models
{
public class AttributeSet
{
[JsonPropertyName("strength")]
public Attribute Strength { get; set; }
[JsonPropertyName("endurance")]
public Attribute Endurance { get; set; }
[JsonPropertyName("coordination")]
public Attribute Coordination { get; set; }
[JsonPropertyName("quickness")]
public Attribute Quickness { get; set; }
[JsonPropertyName("focus")]
public Attribute Focus { get; set; }
[JsonPropertyName("self")]
public Attribute Self { get; set; }
[JsonPropertyName("health")]
public Vital Health { get; set; } = new Vital();
[JsonPropertyName("stamina")]
public Vital Stamina { get; set; } = new Vital();
[JsonPropertyName("mana")]
public Vital Mana { get; set; } = new Vital();
}
}