ace/Source/ACE.Adapter/GDLE/Models/BodyPart.cs
Ty Conner 12e569652f
Switch to System.Text.Json (#4002)
* Switch to System.Text.Json

Removed Newtonsoft.Json and DouglasCrockford.JsMin

* Update GameConfiguration.cs

* Update MasterConfiguration.cs

* Update ThreadConfiguration.cs

* Update StarterSpell.cs

* Update StarterGearFactory.cs

* Update Program_Setup.cs

* Update LifestonedConverter.cs

* Update Program_Setup.cs

* Update Program_Setup.cs

* Update ACE.Adaptor

Shift JSON weenie [de]serialization to System.Text.Json

* Update LifestonedConverter.cs

* Update StarterGearFactory.cs

* Update ACE.Server.csproj

* Update ACE.Server.Tests.csproj

* Update Program.cs

* Update MySqlConfiguration.cs

* Update DDDConfiguration.cs

* Update ModContainer.cs

* Update ModManager.cs

* Update ModMetadata.cs

* Update ModMetadata.cs
2023-12-21 14:15:38 -05:00

33 lines
699 B
C#

using System.Text.Json.Serialization;
namespace ACE.Adapter.GDLE.Models
{
public class BodyPart
{
[JsonPropertyName("dtype")]
public int DType { get; set; }
[JsonPropertyName("dval")]
public int DVal { get; set; }
[JsonPropertyName("dvar")]
public float DVar { get; set; }
[JsonPropertyName("acache")]
public ArmorValues ArmorValues { get; set; }
[JsonPropertyName("bh")]
public int BH { get; set; }
[JsonPropertyName("bpsd")]
public Zones SD { get; set; }
public BodyPart()
{
ArmorValues = new ArmorValues();
SD = new Zones();
}
}
}