ace/Source/ACE.Adapter/GDLE/Models/BodyPartListing.cs
Ty Conner 12e569652f
Switch to System.Text.Json (#4002)
* Switch to System.Text.Json

Removed Newtonsoft.Json and DouglasCrockford.JsMin

* Update GameConfiguration.cs

* Update MasterConfiguration.cs

* Update ThreadConfiguration.cs

* Update StarterSpell.cs

* Update StarterGearFactory.cs

* Update Program_Setup.cs

* Update LifestonedConverter.cs

* Update Program_Setup.cs

* Update Program_Setup.cs

* Update ACE.Adaptor

Shift JSON weenie [de]serialization to System.Text.Json

* Update LifestonedConverter.cs

* Update StarterGearFactory.cs

* Update ACE.Server.csproj

* Update ACE.Server.Tests.csproj

* Update Program.cs

* Update MySqlConfiguration.cs

* Update DDDConfiguration.cs

* Update ModContainer.cs

* Update ModManager.cs

* Update ModMetadata.cs

* Update ModMetadata.cs
2023-12-21 14:15:38 -05:00

36 lines
735 B
C#

using Lifestoned.DataModel.Shared;
using System.Text.Json.Serialization;
namespace ACE.Adapter.GDLE.Models
{
public class BodyPartListing
{
[JsonPropertyName("key")]
public int Key { get; set; }
[JsonIgnore]
public BodyPartType BodyPartType
{
get
{
return (BodyPartType)Key;
}
set
{
Key = (int)value;
}
}
[JsonPropertyName("value")]
public BodyPart BodyPart { get; set; } = new BodyPart();
[JsonIgnore]
public bool Deleted { get; set; }
public BodyPartListing()
{
BodyPart = new BodyPart();
}
}
}