ace/Source/ACE.Adapter/GDLE/Models/SkillListing.cs
Ty Conner 12e569652f
Switch to System.Text.Json (#4002)
* Switch to System.Text.Json

Removed Newtonsoft.Json and DouglasCrockford.JsMin

* Update GameConfiguration.cs

* Update MasterConfiguration.cs

* Update ThreadConfiguration.cs

* Update StarterSpell.cs

* Update StarterGearFactory.cs

* Update Program_Setup.cs

* Update LifestonedConverter.cs

* Update Program_Setup.cs

* Update Program_Setup.cs

* Update ACE.Adaptor

Shift JSON weenie [de]serialization to System.Text.Json

* Update LifestonedConverter.cs

* Update StarterGearFactory.cs

* Update ACE.Server.csproj

* Update ACE.Server.Tests.csproj

* Update Program.cs

* Update MySqlConfiguration.cs

* Update DDDConfiguration.cs

* Update ModContainer.cs

* Update ModManager.cs

* Update ModMetadata.cs

* Update ModMetadata.cs
2023-12-21 14:15:38 -05:00

20 lines
460 B
C#

using Lifestoned.DataModel.Shared;
using System.Text.Json.Serialization;
namespace ACE.Adapter.GDLE.Models
{
public class SkillListing
{
[JsonPropertyName("key")]
public int? SkillId { get; set; }
[JsonPropertyName("value")]
public Skill Skill { get; set; }
[JsonIgnore]
public string SkillName => ((SkillId?)SkillId).GetName();
[JsonIgnore]
public bool Deleted { get; set; }
}
}