mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Switch to System.Text.Json Removed Newtonsoft.Json and DouglasCrockford.JsMin * Update GameConfiguration.cs * Update MasterConfiguration.cs * Update ThreadConfiguration.cs * Update StarterSpell.cs * Update StarterGearFactory.cs * Update Program_Setup.cs * Update LifestonedConverter.cs * Update Program_Setup.cs * Update Program_Setup.cs * Update ACE.Adaptor Shift JSON weenie [de]serialization to System.Text.Json * Update LifestonedConverter.cs * Update StarterGearFactory.cs * Update ACE.Server.csproj * Update ACE.Server.Tests.csproj * Update Program.cs * Update MySqlConfiguration.cs * Update DDDConfiguration.cs * Update ModContainer.cs * Update ModManager.cs * Update ModMetadata.cs * Update ModMetadata.cs
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
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using System.Text.Json.Serialization;
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namespace ACE.Adapter.GDLE.Models
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{
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public class WieldedTreasure
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{
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[JsonPropertyName("continuesPreviousSet")]
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public bool ContinuesPreviousSet { get; set; }
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[JsonPropertyName("setStart")]
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public bool SetStart { get; set; }
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[JsonPropertyName("hasSubSet")]
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public bool HasSubSet { get; set; }
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[JsonPropertyName("probability")]
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public float Probability { get; set; }
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[JsonPropertyName("stackSize")]
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public int StackSize { get; set; }
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[JsonPropertyName("stackSizeVariance")]
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public float StackSizeVariance { get; set; }
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[JsonPropertyName("paletteId")]
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public uint PaletteId { get; set; }
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[JsonPropertyName("shade")]
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public float Shade { get; set; }
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[JsonPropertyName("unknown1")]
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public uint Unknown1 { get; set; }
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[JsonPropertyName("unknown3")]
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public uint Unknown3 { get; set; }
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[JsonPropertyName("unknown4")]
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public uint Unknown4 { get; set; }
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[JsonPropertyName("unknown5")]
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public uint Unknown5 { get; set; }
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[JsonPropertyName("unknown9")]
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public uint Unknown9 { get; set; }
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[JsonPropertyName("unknown10")]
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public uint Unknown10 { get; set; }
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[JsonPropertyName("unknown11")]
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public uint Unknown11 { get; set; }
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[JsonPropertyName("unknown12")]
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public uint Unknown12 { get; set; }
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[JsonPropertyName("weenieClassId")]
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public uint WeenieClassId { get; set; }
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}
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}
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