ace/Source/ACE.Adapter/GDLE/Models/WieldedTreasure.cs
Ty Conner 12e569652f
Switch to System.Text.Json (#4002)
* Switch to System.Text.Json

Removed Newtonsoft.Json and DouglasCrockford.JsMin

* Update GameConfiguration.cs

* Update MasterConfiguration.cs

* Update ThreadConfiguration.cs

* Update StarterSpell.cs

* Update StarterGearFactory.cs

* Update Program_Setup.cs

* Update LifestonedConverter.cs

* Update Program_Setup.cs

* Update Program_Setup.cs

* Update ACE.Adaptor

Shift JSON weenie [de]serialization to System.Text.Json

* Update LifestonedConverter.cs

* Update StarterGearFactory.cs

* Update ACE.Server.csproj

* Update ACE.Server.Tests.csproj

* Update Program.cs

* Update MySqlConfiguration.cs

* Update DDDConfiguration.cs

* Update ModContainer.cs

* Update ModManager.cs

* Update ModMetadata.cs

* Update ModMetadata.cs
2023-12-21 14:15:38 -05:00

59 lines
1.6 KiB
C#

using System.Text.Json.Serialization;
namespace ACE.Adapter.GDLE.Models
{
public class WieldedTreasure
{
[JsonPropertyName("continuesPreviousSet")]
public bool ContinuesPreviousSet { get; set; }
[JsonPropertyName("setStart")]
public bool SetStart { get; set; }
[JsonPropertyName("hasSubSet")]
public bool HasSubSet { get; set; }
[JsonPropertyName("probability")]
public float Probability { get; set; }
[JsonPropertyName("stackSize")]
public int StackSize { get; set; }
[JsonPropertyName("stackSizeVariance")]
public float StackSizeVariance { get; set; }
[JsonPropertyName("paletteId")]
public uint PaletteId { get; set; }
[JsonPropertyName("shade")]
public float Shade { get; set; }
[JsonPropertyName("unknown1")]
public uint Unknown1 { get; set; }
[JsonPropertyName("unknown3")]
public uint Unknown3 { get; set; }
[JsonPropertyName("unknown4")]
public uint Unknown4 { get; set; }
[JsonPropertyName("unknown5")]
public uint Unknown5 { get; set; }
[JsonPropertyName("unknown9")]
public uint Unknown9 { get; set; }
[JsonPropertyName("unknown10")]
public uint Unknown10 { get; set; }
[JsonPropertyName("unknown11")]
public uint Unknown11 { get; set; }
[JsonPropertyName("unknown12")]
public uint Unknown12 { get; set; }
[JsonPropertyName("weenieClassId")]
public uint WeenieClassId { get; set; }
}
}