mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Switch to System.Text.Json Removed Newtonsoft.Json and DouglasCrockford.JsMin * Update GameConfiguration.cs * Update MasterConfiguration.cs * Update ThreadConfiguration.cs * Update StarterSpell.cs * Update StarterGearFactory.cs * Update Program_Setup.cs * Update LifestonedConverter.cs * Update Program_Setup.cs * Update Program_Setup.cs * Update ACE.Adaptor Shift JSON weenie [de]serialization to System.Text.Json * Update LifestonedConverter.cs * Update StarterGearFactory.cs * Update ACE.Server.csproj * Update ACE.Server.Tests.csproj * Update Program.cs * Update MySqlConfiguration.cs * Update DDDConfiguration.cs * Update ModContainer.cs * Update ModManager.cs * Update ModMetadata.cs * Update ModMetadata.cs
31 lines
900 B
C#
31 lines
900 B
C#
|
|
namespace ACE.Common
|
|
{
|
|
public class PreloadedLandblocks
|
|
{
|
|
/// <summary>
|
|
/// id of landblock to preload
|
|
/// </summary>
|
|
public string Id { get; set; }
|
|
|
|
/// <summary>
|
|
/// description of landblock
|
|
/// </summary>
|
|
public string Description { get; set; }
|
|
|
|
/// <summary>
|
|
/// whether or not this landblock is permaloaded
|
|
/// </summary>
|
|
public bool Permaload { get; set; } = false;
|
|
|
|
/// <summary>
|
|
/// whether or not this landblock should also load adjacents, if Permaload is true, the ajacent landblocks will also be marked permaload
|
|
/// </summary>
|
|
public bool IncludeAdjacents { get; set; } = false;
|
|
|
|
/// <summary>
|
|
/// whether or not this landblock is included for preload.
|
|
/// </summary>
|
|
public bool Enabled { get; set; } = false;
|
|
}
|
|
}
|