mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
24 lines
727 B
C#
24 lines
727 B
C#
using System.IO;
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namespace ACE.DatLoader.Entity
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{
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public class AmbientSoundDesc : IUnpackable
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{
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public uint SType { get; private set; }
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public float Volume { get; private set; }
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public float BaseChance { get; private set; }
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public float MinRate { get; private set; }
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public float MaxRate { get; private set; }
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public void Unpack(BinaryReader reader)
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{
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SType = reader.ReadUInt32();
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Volume = reader.ReadSingle();
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BaseChance = reader.ReadSingle();
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MinRate = reader.ReadSingle();
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MaxRate = reader.ReadSingle();
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}
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public bool IsContinuous => (BaseChance == 0);
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}
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}
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