ace/Source/ACE.DatLoader/Entity/Contract.cs
Mag-nus c29389843d
few small things (#627)
* ACE.DatLoader renames PositionNew to Position

* Remove comment

* ACE.DatLoader DatDatabase I prefer this type instead.
2018-02-08 08:00:13 -06:00

63 lines
2.3 KiB
C#

using System.IO;
namespace ACE.DatLoader.Entity
{
public class Contract : IUnpackable
{
public uint Version { get; private set; }
public uint ContractId { get; private set; }
public string ContractName { get; private set; }
public string Description { get; private set; }
public string DescriptionProgress { get; private set; }
public string NameNPCStart { get; private set; }
public string NameNPCEnd { get; private set; }
public string QuestflagStamped { get; private set; }
public string QuestflagStarted { get; private set; }
public string QuestflagFinished { get; private set; }
public string QuestflagProgress { get; private set; }
public string QuestflagTimer { get; private set; }
public string QuestflagRepeatTime { get; private set; }
public Position LocationNPCStart { get; } = new Position();
public Position LocationNPCEnd { get; } = new Position();
public Position LocationQuestArea { get; } = new Position();
public void Unpack(BinaryReader reader)
{
Version = reader.ReadUInt32();
ContractId = reader.ReadUInt32();
ContractName = reader.ReadPString();
reader.AlignBoundary();
Description = reader.ReadPString();
reader.AlignBoundary();
DescriptionProgress = reader.ReadPString();
reader.AlignBoundary();
NameNPCStart = reader.ReadPString();
reader.AlignBoundary();
NameNPCEnd = reader.ReadPString();
reader.AlignBoundary();
QuestflagStamped = reader.ReadPString();
reader.AlignBoundary();
QuestflagStarted = reader.ReadPString();
reader.AlignBoundary();
QuestflagFinished = reader.ReadPString();
reader.AlignBoundary();
QuestflagProgress = reader.ReadPString();
reader.AlignBoundary();
QuestflagTimer = reader.ReadPString();
reader.AlignBoundary();
QuestflagRepeatTime = reader.ReadPString();
reader.AlignBoundary();
LocationNPCStart.Unpack(reader);
LocationNPCEnd.Unpack(reader);
LocationQuestArea.Unpack(reader);
}
}
}