mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using ACE.Entity.Enum;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Xml.Linq;
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namespace ACE.DatLoader.Entity
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{
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public class StateDesc : IUnpackable
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{
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// Enum name for the StateId can be looked up in EnumMapper file 0x2200001C
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public uint StateId;
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public bool PassToChildren;
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public IncorporationFlags UiIncorporationFlags;
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public Dictionary<uint, BaseProperty> Properties = new Dictionary<uint, BaseProperty>();
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public List<MediaDesc> Media = new List<MediaDesc>();
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public virtual void Unpack(BinaryReader reader)
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{
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StateId = reader.ReadUInt32();
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PassToChildren = reader.ReadBoolean();
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UiIncorporationFlags = (IncorporationFlags)reader.ReadUInt32();
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reader.ReadByte();
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var totalObjects = reader.ReadByte();
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for (int i = 0; i < totalObjects; i++)
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{
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var key = reader.ReadUInt32();
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var item = new BaseProperty();
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item.Unpack(reader);
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Properties.Add(key, item);
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}
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var totalMedia = reader.ReadByte();
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for(var i = 0; i < totalMedia; i++)
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{
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var item = new MediaDesc();
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item.Unpack(reader);
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Media.Add(item);
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}
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}
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}
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}
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