mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ACE.Database.Models.Shard;
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/// <summary>
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/// CreateList Properties of Weenies
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/// </summary>
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public partial class BiotaPropertiesCreateList
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{
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/// <summary>
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/// Unique Id of this Property
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/// </summary>
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public uint Id { get; set; }
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/// <summary>
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/// Id of the object this property belongs to
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/// </summary>
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public uint ObjectId { get; set; }
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/// <summary>
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/// Type of Destination the value applies to (DestinationType.????)
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/// </summary>
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public sbyte DestinationType { get; set; }
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/// <summary>
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/// Weenie Class Id of object to Create
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/// </summary>
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public uint WeenieClassId { get; set; }
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/// <summary>
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/// Stack Size of object to create (-1 = infinite)
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/// </summary>
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public int StackSize { get; set; }
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/// <summary>
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/// Palette Color of Object
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/// </summary>
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public sbyte Palette { get; set; }
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/// <summary>
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/// Shade of Object's Palette
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/// </summary>
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public float Shade { get; set; }
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/// <summary>
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/// Unused?
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/// </summary>
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public bool TryToBond { get; set; }
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public virtual Biota Object { get; set; }
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}
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