mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ACE.Database.Models.Shard;
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/// <summary>
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/// Int Properties of Weenies
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/// </summary>
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public partial class Character
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{
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/// <summary>
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/// Id of the Biota for this Character
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/// </summary>
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public uint Id { get; set; }
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/// <summary>
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/// Id of the Biota for this Character
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/// </summary>
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public uint AccountId { get; set; }
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/// <summary>
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/// Name of Character
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/// </summary>
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public string Name { get; set; }
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public bool IsPlussed { get; set; }
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/// <summary>
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/// Is this Character deleted?
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/// </summary>
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public bool IsDeleted { get; set; }
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/// <summary>
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/// The character will be marked IsDeleted=True after this timestamp
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/// </summary>
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public ulong DeleteTime { get; set; }
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/// <summary>
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/// Timestamp the last time this character entered the world
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/// </summary>
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public double LastLoginTimestamp { get; set; }
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public int TotalLogins { get; set; }
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public int CharacterOptions1 { get; set; }
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public int CharacterOptions2 { get; set; }
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public byte[] GameplayOptions { get; set; }
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public uint SpellbookFilters { get; set; }
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public uint HairTexture { get; set; }
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public uint DefaultHairTexture { get; set; }
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public virtual ICollection<BiotaPropertiesAllegiance> BiotaPropertiesAllegiance { get; set; } = new List<BiotaPropertiesAllegiance>();
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public virtual ICollection<CharacterPropertiesContractRegistry> CharacterPropertiesContractRegistry { get; set; } = new List<CharacterPropertiesContractRegistry>();
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public virtual ICollection<CharacterPropertiesFillCompBook> CharacterPropertiesFillCompBook { get; set; } = new List<CharacterPropertiesFillCompBook>();
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public virtual ICollection<CharacterPropertiesFriendList> CharacterPropertiesFriendList { get; set; } = new List<CharacterPropertiesFriendList>();
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public virtual ICollection<CharacterPropertiesQuestRegistry> CharacterPropertiesQuestRegistry { get; set; } = new List<CharacterPropertiesQuestRegistry>();
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public virtual ICollection<CharacterPropertiesShortcutBar> CharacterPropertiesShortcutBar { get; set; } = new List<CharacterPropertiesShortcutBar>();
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public virtual ICollection<CharacterPropertiesSpellBar> CharacterPropertiesSpellBar { get; set; } = new List<CharacterPropertiesSpellBar>();
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public virtual ICollection<CharacterPropertiesSquelch> CharacterPropertiesSquelch { get; set; } = new List<CharacterPropertiesSquelch>();
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public virtual ICollection<CharacterPropertiesTitleBook> CharacterPropertiesTitleBook { get; set; } = new List<CharacterPropertiesTitleBook>();
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}
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