mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
92 lines
2 KiB
C#
92 lines
2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace ACE.Database.Models.World;
|
|
|
|
/// <summary>
|
|
/// Wielded Treasure
|
|
/// </summary>
|
|
public partial class TreasureWielded
|
|
{
|
|
/// <summary>
|
|
/// Unique Id of this Treasure
|
|
/// </summary>
|
|
public uint Id { get; set; }
|
|
|
|
/// <summary>
|
|
/// Type of Treasure for this instance
|
|
/// </summary>
|
|
public uint TreasureType { get; set; }
|
|
|
|
/// <summary>
|
|
/// Weenie Class Id of Treasure to Generate
|
|
/// </summary>
|
|
public uint WeenieClassId { get; set; }
|
|
|
|
/// <summary>
|
|
/// Palette Color of Object Generated
|
|
/// </summary>
|
|
public uint PaletteId { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown1 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Shade of Object generated's Palette
|
|
/// </summary>
|
|
public float Shade { get; set; }
|
|
|
|
/// <summary>
|
|
/// Stack Size of object to create (-1 = infinite)
|
|
/// </summary>
|
|
public int StackSize { get; set; }
|
|
|
|
public float StackSizeVariance { get; set; }
|
|
|
|
public float Probability { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown3 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown4 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown5 { get; set; }
|
|
|
|
public bool SetStart { get; set; }
|
|
|
|
public bool HasSubSet { get; set; }
|
|
|
|
public bool ContinuesPreviousSet { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown9 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown10 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown11 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Always 0 in cache.bin
|
|
/// </summary>
|
|
public uint Unknown12 { get; set; }
|
|
|
|
public DateTime LastModified { get; set; }
|
|
}
|