ace/Source/ACE.Database/Models/World/TreasureWielded.cs
Galli ecd6ce2b43
Remove UTF-8 BOMs across repository (#4324)
* remove bom from source files

* Remove stray BOM cleanup comments
2025-06-22 15:33:36 -04:00

92 lines
2 KiB
C#

using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
/// <summary>
/// Wielded Treasure
/// </summary>
public partial class TreasureWielded
{
/// <summary>
/// Unique Id of this Treasure
/// </summary>
public uint Id { get; set; }
/// <summary>
/// Type of Treasure for this instance
/// </summary>
public uint TreasureType { get; set; }
/// <summary>
/// Weenie Class Id of Treasure to Generate
/// </summary>
public uint WeenieClassId { get; set; }
/// <summary>
/// Palette Color of Object Generated
/// </summary>
public uint PaletteId { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown1 { get; set; }
/// <summary>
/// Shade of Object generated&apos;s Palette
/// </summary>
public float Shade { get; set; }
/// <summary>
/// Stack Size of object to create (-1 = infinite)
/// </summary>
public int StackSize { get; set; }
public float StackSizeVariance { get; set; }
public float Probability { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown3 { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown4 { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown5 { get; set; }
public bool SetStart { get; set; }
public bool HasSubSet { get; set; }
public bool ContinuesPreviousSet { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown9 { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown10 { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown11 { get; set; }
/// <summary>
/// Always 0 in cache.bin
/// </summary>
public uint Unknown12 { get; set; }
public DateTime LastModified { get; set; }
}