ace/Source/ACE.Entity/Emote.cs
gmriggs 8447b0c68e Adding EmoteManager (#722)
* Adding EmoteManager

* This should fix the renamed funcitons I hope
2018-04-06 07:10:20 -05:00

36 lines
915 B
C#

using System;
using ACE.Entity.Enum;
namespace ACE.Entity
{
/// <summary>
/// Emotes are similar to a data-driven event system
/// </summary>
public class Emote
{
public EmoteType Type;
public float Delay;
public float Extent;
public UInt64 Amount;
public UInt64 HeroXP;
public UInt64 Min;
public UInt64 Max;
public double MinFloat;
public double MaxFloat;
public uint Stat;
public uint Motion;
public PlayScript PScript;
public Sound Sound;
public CreateProfile CreateProfile;
public Frame Frame;
public uint SpellId;
public string TestString;
public string Message;
public double Percent;
public int Display;
public int Wealth;
public int Loot;
public int LootType;
public Position Position;
}
}