mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
36 lines
915 B
C#
36 lines
915 B
C#
using System;
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using ACE.Entity.Enum;
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namespace ACE.Entity
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{
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/// <summary>
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/// Emotes are similar to a data-driven event system
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/// </summary>
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public class Emote
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{
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public EmoteType Type;
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public float Delay;
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public float Extent;
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public UInt64 Amount;
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public UInt64 HeroXP;
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public UInt64 Min;
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public UInt64 Max;
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public double MinFloat;
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public double MaxFloat;
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public uint Stat;
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public uint Motion;
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public PlayScript PScript;
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public Sound Sound;
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public CreateProfile CreateProfile;
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public Frame Frame;
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public uint SpellId;
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public string TestString;
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public string Message;
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public double Percent;
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public int Display;
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public int Wealth;
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public int Loot;
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public int LootType;
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public Position Position;
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}
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}
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