mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
110 lines
3.7 KiB
C#
110 lines
3.7 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using log4net;
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using ACE.DatLoader.FileTypes;
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namespace ACE.DatLoader
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{
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public class DatDatabase
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{
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private static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly uint DAT_HEADER_OFFSET = 0x140;
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public string FilePath { get; }
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private FileStream stream { get; }
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private static readonly object streamMutex = new object();
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public DatDatabaseHeader Header { get; } = new DatDatabaseHeader();
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public DatDirectory RootDirectory { get; }
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public Dictionary<uint, DatFile> AllFiles { get; } = new Dictionary<uint, DatFile>();
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public ConcurrentDictionary<uint, FileType> FileCache { get; } = new ConcurrentDictionary<uint, FileType>();
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public DatDatabase(string filePath, bool keepOpen = false)
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{
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if (!File.Exists(filePath))
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throw new FileNotFoundException(filePath);
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FilePath = filePath;
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stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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stream.Seek(DAT_HEADER_OFFSET, SeekOrigin.Begin);
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using (var reader = new BinaryReader(stream, System.Text.Encoding.Default, true))
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Header.Unpack(reader);
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RootDirectory = new DatDirectory(Header.BTree, Header.BlockSize);
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RootDirectory.Read(stream);
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if (!keepOpen)
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{
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stream.Close();
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stream.Dispose();
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stream = null;
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}
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RootDirectory.AddFilesToList(AllFiles);
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}
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/// <summary>
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/// This will try to find the object for the given fileId in local cache. If the object was not found, it will be read from the dat and cached.<para />
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/// This function is thread safe.
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/// </summary>
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public T ReadFromDat<T>(uint fileId) where T : FileType, new()
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{
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// Check the FileCache so we don't need to hit the FileSystem repeatedly
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if (FileCache.TryGetValue(fileId, out FileType result))
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return (T)result;
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var datReader = GetReaderForFile(fileId);
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var obj = new T();
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if (datReader != null)
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{
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using (var memoryStream = new MemoryStream(datReader.Buffer))
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using (var reader = new BinaryReader(memoryStream))
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obj.Unpack(reader);
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}
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// Store this object in the FileCache
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obj = (T)FileCache.GetOrAdd(fileId, obj);
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return obj;
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}
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public DatReader GetReaderForFile(uint fileId)
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{
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if (AllFiles.TryGetValue(fileId, out var file))
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{
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DatReader dr;
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if (stream != null)
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{
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lock (streamMutex)
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dr = new DatReader(stream, file.FileOffset, file.FileSize, Header.BlockSize);
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}
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else
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dr = new DatReader(FilePath, file.FileOffset, file.FileSize, Header.BlockSize);
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return dr;
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}
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if ((fileId & 0xFFFF) == 0xFFFE) // These are LandBlockInfo objects. Not every landblock has extra info (buildings, etc..)
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log.DebugFormat("Unable to find object_id {0:X8} in {1}", fileId, Enum.GetName(typeof(DatDatabaseType), Header.DataSet));
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else
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log.InfoFormat("Unable to find object_id {0:X8} in {1}", fileId, Enum.GetName(typeof(DatDatabaseType), Header.DataSet));
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return null;
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}
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}
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}
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